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Perfect Circle

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Top tier

Perfect Circle Monarch

ControlMedium

How it wins

Tribute Summons Raiza to put their best card back on top of their Deck, then pushes damage with Light and Darkness Dragon while Destiny Draw keeps your hand full.

Key cards

  • Raiza the Storm Monarch
  • Light and Darkness Dragon
  • Destiny Draw

Tip

Light and Darkness Dragon negates every Spell, Trap or effect, yours too, losing 500 ATK each time. Make your plays before you summon it.

Top tier

Macro Monarch

Anti-graveyardMedium

How it wins

Banishes everything that would go to the graveyard, so graveyard decks stop working, then beats down with D.D. Survivor, Cyber Dragon and Raiza.

Key cards

  • Macro Cosmos
  • Dimensional Fissure
  • D.D. Survivor

Tip

D.D. Survivor comes back to the field in the End Phase after it is banished. Under Macro Cosmos it returns every time it is destroyed.

Top tier

Diamond Dude Turbo

TurboHard

How it wins

Mills and draws through the Deck at high speed, then summons Destiny HERO - Plasma or Dark Magician of Chaos to take the duel.

Key cards

  • Destiny HERO - Diamond Dude
  • Monster Gate
  • Destiny HERO - Plasma

Tip

When Diamond Dude sends a Normal Spell from the top of your Deck to the graveyard, you use its effect next turn for free.

Top tier

Baboon Burn

BurnEasy

How it wins

Rarely needs to attack: Ojama Trio fills their field with tokens, Just Desserts and Secret Barrel deal damage for every card they control, and Ceasefire finishes.

Key cards

  • Ojama Trio
  • Just Desserts
  • Secret Barrel

Tip

Play Ojama Trio before Just Desserts: three more monsters on their field is 1500 more damage, and each token destroyed costs them 300 more.

Top tier

Gladiator Beast

BeatdownMedium

How it wins

Attacks with Gladiator Beasts that swap themselves for a new one from the Deck after battle, so every attack also gives you a new effect.

Key cards

  • Gladiator Beast Laquari
  • Test Tiger
  • Gladiator Beast Heraklinos

Tip

Test Tiger can be Tributed to shuffle a Gladiator Beast back into the Deck and summon another one, so you can tag out without attacking.

Rogue

Gadget

ToolboxEasy

How it wins

Plays a Gadget every turn, each one adding the next one to the hand, and wins on card advantage with removal and traps.

Key cards

  • Green Gadget
  • Red Gadget
  • Yellow Gadget

Tip

Green adds Red, Red adds Yellow, Yellow adds Green. Summon them in that loop and every Normal Summon replaces itself.

Rogue

Volcanic

BurnMedium

How it wins

Fires Volcanic Scattershots out of Blaze Accelerator for 500 damage each, while Raigeki Break and Mirror Force hold the field.

Key cards

  • Blaze Accelerator
  • Volcanic Scattershot
  • Volcanic Shell

Tip

Volcanic Shell pays 500 LP from the graveyard to add another copy from the Deck: free discard fodder for Raigeki Break.

Rogue

Bazoo Return

Banish comboHard

How it wins

Banishes its own monsters with Bazoo and the D.D. cards, then Return from the Different Dimension summons up to five of them at once for a finishing attack.

Key cards

  • Bazoo the Soul-Eater
  • Return from the Different Dimension
  • D.D. Assailant

Tip

Return from the Different Dimension costs half your Life Points and the monsters leave in the End Phase. Use it when that attack ends the duel.

Rogue

Zombie

GraveyardMedium

How it wins

Keeps the field full of Zombies that come back from the graveyard, draws with Card of Safe Return each time one returns, and wins on card advantage.

Key cards

  • Zombie Master
  • Pyramid Turtle
  • Card of Safe Return

Tip

Card of Safe Return draws a card each time a monster is Special Summoned from your graveyard. With it out, every revive draws a card.

Rogue

Six Samurai

SwarmEasy

How it wins

Special Summons Grandmaster next to the Samurai, uses Zanji and Enishi to destroy their cards, and attacks with a wide field of Warriors.

Key cards

  • Grandmaster of the Six Samurai
  • The Six Samurai - Zanji
  • Enishi, Shien's Chancellor

Tip

Grandmaster of the Six Samurai can be Special Summoned from your hand while you control a Six Samurai monster. Normal Summon a Samurai first.

Fun

Demise OTK

OTKMedium

How it wins

Ritual Summons Demise with Advanced Ritual Art, pays 2000 to destroy every other card on the field, then attacks with everything for the win.

Key cards

  • Demise, King of Armageddon
  • Advanced Ritual Art
  • Manju of the Ten Thousand Hands

Tip

Advanced Ritual Art sends Normal Monsters from the Deck as the Tribute: Insect Knight and Neo Bug add up to Level 8 without using your hand.

Fun

Ocean Control

ControlMedium

How it wins

Gains a card every turn with Ocean and Emergency Call, answers threats with Dimensional Prison and Needle Ceiling, and wins once the opponent runs out.

Key cards

  • Elemental HERO Ocean
  • E - Emergency Call
  • Interdimensional Matter Transporter

Tip

Elemental HERO Ocean returns a HERO from the field or graveyard to your hand once per turn: replay Wildheart or Stratos for more value.

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