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Tengu

Pick a deck to see how it wins.

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Top tier

Agent

Fairy controlMedium

How it wins

Fills the field and graveyard with LIGHT Fairies, then uses Master Hyperion to banish them and destroy a card each turn while Archlord Kristya stops their Special Summons.

Key cards

  • The Agent of Creation - Venus
  • Master Hyperion
  • Archlord Kristya

Tip

Venus pays 500 Life Points to Special Summon a Mystical Shine Ball from your hand or Deck: cheap bodies and banish fuel for Master Hyperion.

Top tier

Plant Synchro

Synchro comboHard

How it wins

Uses Plants, Reborn Tengu and Tour Guide to make two or three monsters a turn, turns them into Synchro and Xyz Monsters like Trishula and Leviathan Dragon, and attacks.

Key cards

  • Reborn Tengu
  • Tour Guide From the Underworld
  • Lonefire Blossom

Tip

When Reborn Tengu leaves the field, the next copy comes from the Deck. Use it as a Synchro Material or Tribute and it replaces itself.

Top tier

Fabled Chaos

ChaosHard

How it wins

Keeps LIGHT and DARK monsters in the graveyard to summon Chaos Sorcerer and Black Luster Soldier, which banish their best monsters, while Fabled Synchros add pressure.

Key cards

  • Chaos Sorcerer
  • Black Luster Soldier - Envoy of the Beginning
  • The Fabled Catsith

Tip

Chaos Sorcerer and Black Luster Soldier banish one LIGHT and one DARK monster from your graveyard. Count both before you use one.

Top tier

Hero Beat

BeatdownEasy

How it wins

Attacks every turn with solid HERO monsters. Gemini Spark and Hero Blast destroy their cards while drawing or adding more, and Miracle Fusion makes a big Fusion out of the graveyard.

Key cards

  • Elemental HERO Neos Alius
  • Gemini Spark
  • Miracle Fusion

Tip

Miracle Fusion uses monsters in your graveyard, so a destroyed HERO is not wasted: banish it with a WATER monster to make Absolute Zero.

Top tier

T.G. Stun

StunMedium

How it wins

Attacks with sturdy T.G. monsters behind Skill Drain and traps, makes Synchro Monsters when the field is clear, and grinds with T.G. cards that search when they leave.

Key cards

  • T.G. Warwolf
  • Skill Drain
  • T.G. Hyper Librarian

Tip

T.G. Warwolf comes out from your hand when any Level 4 or lower monster is Special Summoned, by either player.

Rogue

Scrap

SynchroHard

How it wins

Destroys its own Scrap cards with Scrapstorm and Scrap Dragon to trigger their effects, makes Synchro Monsters with Scrap Chimera, and grinds out the field.

Key cards

  • Scrap Chimera
  • Scrapstorm
  • Scrap Dragon

Tip

Scrap Chimera revives a Scrap Tuner when it is Normal Summoned: one Normal Summon is already a Synchro Summon.

Rogue

Frog Monarch

ControlMedium

How it wins

Tribute Summons Caius nearly every turn using free Frogs, and each Monarch removes one of their cards. Junk Synchron turns spare Frogs into Synchro Monsters.

Key cards

  • Swap Frog
  • Treeborn Frog
  • Caius the Shadow Monarch

Tip

Keep your Spell and Trap Zones empty: Treeborn Frog then comes back from the graveyard every Standby Phase as a free Tribute.

Rogue

Karakuri

SynchroHard

How it wins

Normal Summons two Karakuri monsters a turn with Komachi, Synchro Summons Karakuri Shogun and Steel Shogun, which bring more Karakuris and draw cards, then overwhelms.

Key cards

  • Karakuri Merchant mdl 177 "Inashichi"
  • Karakuri Komachi mdl 224 "Ninishi"
  • Karakuri Steel Shogun mdl 00X "Bureido"

Tip

Karakuri Komachi lets you Normal Summon a second Karakuri the turn it is on the field: two Normal Summons make a Synchro Summon.

Rogue

Gravekeeper

ControlMedium

How it wins

Plays Necrovalley so neither player can use the graveyard, then beats down with stronger Gravekeepers while Royal Tribute and the traps keep them clear.

Key cards

  • Necrovalley
  • Gravekeeper's Recruiter
  • Royal Tribute

Tip

Gravekeeper's Recruiter adds another Gravekeeper from the Deck when it goes to the graveyard. It is a fine monster to Set on turn one.

Rogue

Zombie

SynchroMedium

How it wins

Keeps Zombies coming back from the graveyard with Mezuki and Goblin Zombie, turns them into Synchro and Xyz Monsters, and attacks with the biggest ones.

Key cards

  • Plaguespreader Zombie
  • Goblin Zombie
  • Mezuki

Tip

Mezuki banishes itself from the graveyard to Special Summon a destroyed Zombie. Let a big Zombie be destroyed and bring it right back.

Rogue

Infernity

ComboHard

How it wins

Empties its hand fast, then uses Infernity effects that only work with no cards in hand to summon again and again, ending on Synchro Monsters and Infernity Doom Dragon.

Key cards

  • Infernity Archfiend
  • Infernity Necromancer
  • Infernity Launcher

Tip

Infernity effects check your hand when they resolve. Play or Set your last cards first, then start the chain.

Rogue

Falcon Control

ControlHard

How it wins

Attacks with Mist Valley Falcon, whose cost of returning a card to the hand lets you replay your best traps and monsters, and grinds the opponent out of cards.

Key cards

  • Mist Valley Falcon
  • Blackwing - Zephyros the Elite
  • Limit Reverse

Tip

Mist Valley Falcon must return a card you control to the hand before it attacks. Return a used Call of the Haunted or Limit Reverse to play it again.

Fun

Red-Eyes Dragunity

Dragon comboHard

How it wins

Searches Dragunity pieces with Dragon Ravine and Terraforming, makes Synchro Monsters every turn, and recycles big Dragons with Red-Eyes Darkness Metal Dragon.

Key cards

  • Dragon Ravine
  • Dragunity Dux
  • Red-Eyes Darkness Metal Dragon

Tip

Dragunity Dux equips a Dragunity Tuner from the Deck when it is summoned. Dragunity Phalanx can then Special Summon itself from there.

Fun

X-Saber

SwarmMedium

How it wins

Summons two or three X-Sabers a turn, Synchro Summons XX-Saber Gottoms to discard their hand and Hyunlei to destroy their Spells and Traps, then attacks.

Key cards

  • XX-Saber Faultroll
  • XX-Saber Darksoul
  • Reinforce Truth

Tip

XX-Saber Darksoul adds an X-Saber from the Deck in the End Phase of the turn it went to the graveyard. Use it as Synchro Material.

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